The second fundamental difference is in the basic mechanics: in addition to coins, you also have to collect stars, and Mario attracts them with the cursor. Then it turns out that the macaroni can also quickly turn around at the stroke of the remote control and thus attack opponents. The basic rules of Super Mario Galaxy 2 are at first sight the same as any other Mario platformer: the hero runs, jumps and collects coins. But soon after the launch of Super Mario Galaxy 2 for Nintendi WII, it becomes clear - no, not yet. All of his arcades are, by and large, completely different games, for loyalty to tradition, united by an eternal story about how a mustachioed plumber saves his beloved woman.Īnd in this context, the decision to launch the main character of Super Mario Galaxy 2 into space once again seemed extremely strange: everything related to planets seemed to have been invented in the game for a long time.
Shigeru Miyamoto, the permanent designer of the series, has always taken on only something truly grand and monumental.
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Plus this time Mario gets to team up with his dinosaur buddy Yoshi, who adds new possibilities to the gravity-defying game play. Now this first true Mario sequel in years re-energizes the franchise with new levels and new power-ups. 2 and 3 sequels did more and more for spin-offs, mainly for pocket consoles). In 2007, Super Mario Galaxy took the world of video games by storm. and Super Mario World gave rise to a noble dynasty of games for a variety of Nintendo consoles, platformers about a cheerful Italian did not have direct sequels (after Super Mario Bros. Kirby' s Return To DreamlandĮver since Super Mario Bros.New Super Mario Bros Wii 2 - The Next Levels.The Legend Of Zelda - Twilight Princess.